8 Must-Have Features for iPhone X UI Design: How Much Will It Cost You?


Amit Founder & COO cisin.com
At the heart of our mission is a commitment to providing exceptional experiences through the development of high-quality technological solutions. Rigorous testing ensures the reliability of our solutions, guaranteeing consistent performance. We are genuinely thrilled to impart our expertise to you-right here, right now!!


Contact us anytime to know more - Amit A., Founder & COO CISIN



Maximizing iPhone X UI Design: Cost Analysis

No need for concern here; this is an invaluable opportunity for app developers to hone their iOS app design skills.This discussion will centre around the features and specifications UI designers must consider when making changes to an iPhone X device.


New Iphone X Artboard Size

Since removing the Home button, developers have increased the screen's height by 20% - the new screen measures 145 pixels, giving designers more room to work with.Designers using Sketch or Photoshop for iPhone X artboard creation should become acquainted with its new guidelines for artboards to stay ahead.


Assets That Match The New Pixel Density

With its 24-3636x-1125 pixels resolution and PPI of 458, the iPhone X's display is unquestionably larger and poses new challenges for device makers.This means UI designers should export assets at 3x instead of 2x when exporting assets for professional clients. While this task may seem challenging and time-consuming, this new convention makes more appealing sense for professionals.


The Display Shape

The iPhone X features rounded corners, a smaller display area and an area at its top, which is designated for sensors and the front camera. Furthermore, its scalloped edge status bar poses a design challenge.

Now, your vertical status bar height has increased by 22 pts, and you have a much greater margin for error due to its rounded corners.Apple suggested that developers of mobile apps take preemptive steps to hide the status bar. This trend aims at hiding any inconsistencies between apps.

Want More Information About Our Services? Talk to Our Consultants!


The New Aspect Ratio

When viewing it in landscape mode, the new phone has larger height and width dimensions; any artwork designed for older models will appear strange or discordant.Industry experts often recommend to professional UX UI design that they organize assets according to aspect ratios.


Gesture Interference

Apple developed system-wide gestures as a response to their lack of physical buttons. There are various strategies available for avoiding such problems - hiding home indicators is not recommended, nor placing interactive buttons nearby.


How To Correctly Refer To The Authentication Method

UI designers must also consider authentication methods when designing for iPhone X. When designing for this phone, any mention of Touch ID should be changed to Facial ID since its predecessor, fingerprint-scanning devices, have been replaced by facial-scanning devices.


Colorful Bundles

Display P3 Color space is the go-to choice of professional UI designers, providing them with an array of hues that best complement iPhone X hardware specifications. While using something other than sRGB may work just as well, its display might not fulfil requirements as effectively.


Custom Layout

Many iPhone X applications rely on system-level UI components like tables and menu bars; companies specialising in mobile application development will be sought out, and Apple will approve designs that comply with security requirements.

Apple provides designers with margin layout guidelines to assist them with adhering to modern practices for designing. Their AR Kit app now allows users to explore physical space using 3D objects that blend into the background seamlessly.


How To Stay Ahead Of The Trend With Ui Design On Iphone X

How To Stay Ahead Of The Trend With Ui Design On Iphone X

Since Apple unveiled the iPhone X in September last year, there has been much excitement among designers, app developers and iPhone fans. Apple App Store's ecosystem was dramatically changed by this device with its bezel-less screen and many innovative features.

Since then, multiple innovative apps for users of Apple's most advanced iPhone have been released to meet user demand. What have been the current trends among apps designed and built specifically for iPhone X users? Do they all share an equal level of sophistication regarding user interface and creativity in enhancing user experience? It may still be too early to accurately assess all the work put into creating iPhone X apps that are sophisticated and user-friendly; however, a few tips and principles may help aspiring iOS developers and designers achieve this feat.Here, we will demonstrate how developers can keep pace with changing trends in UI Design for iPhone X.


How To Adjust The Iphone X Ui: Command The Basics

iOS developers should first pay attention to some of the iPhone X's most distinguishing design features. As we all know, Apple made several innovations with its latest phone; thus, designers who understand these changes may remain ahead of trends when the next iPhone arrives a few months after its release last year.

We will outline the essential UI components of iPhone X that designers must master.Stretching content for full-screen views: As per Apple's Human Interface Guidelines, app developers should take full advantage by aligning content to fit onto all screen edges.

How to Accommodate the Status Bar Despite the Notch: The iPhone X's Notch makes fitting its Status bar more difficult, splitting into two sections due to grooves between each row of status bars. As a result, its height nearly doubles that of iPhone 8 models. It must sometimes be hidden temporarily for apps requiring larger displays to display content fully. However, some apps may allow contextual hiding of certain status bars which occupy too much of your screen real estate.

Safe screen areas help avoid accidental clicks. With the iPhone X's larger display, creating safe screen areas to prevent clicks is easier than ever, with Apple Store guidelines as guidance for creating such areas recommended to iPhone X developers.

Mix of Buttons for Better Interactions: With this being the first iPhone without a home button, designers should exercise care when placing controls near the bottom of the display. Combining buttons with floating and contextually appearing functionality could greatly enhance user experiences. It should be employed when placing controls there.

Design Content for Landscape Mode The larger screen of the iPhone X, makes it perfect for watching media in wide-angle landscape mode, which helps minimize user frustration from the notch affecting user experience. iOS apps and websites should all be optimized specifically for landscape viewing for optimal viewing experiences on this smartphone.

Developers should rely heavily on gestures in their development process for iPhone X as it will be the first iPhone without physical buttons and instead depend heavily on interactions and gestures for interactions and gestures.


Remember These Key Things When Mastering The Ui Of The Iphone X.

Since the iPhone X was first released, Apple's guidelines and other resources have focused on the basic design elements we discussed earlier. Although efforts may be made to follow them precisely, the perfect UI for iPhone X may never be achieved; we will briefly discuss a few aspects needed for creating effective app design using iPhone X apps.

iOS 11 and 12, released simultaneously as the iPhone X, allow designers to use a larger title for apps. When set to medium size, screen titles measure 34pt in black semibold; when set to medium size for other apps, they measure 18pt. Thus allowing designers more freedom with text content.

Designing for iPhone X requires careful consideration when placing elements at the corners of the screen. Yet, your app should take advantage of certain built-in flexibility within it - for instance, when disabling camera access, status bars may disappear, and content must not clip when hugging corner margins - 16 Pt radius would be best when viewing content close to corners.

iPhone X users should also be wary of its hamburger menu's difficulty; larger screens require more taps for content encapsulation, making operating one-handed more challenging for thumbs and fingertips alike. The tab bar may be more suitable for presenting multiple sections if your audience prefers larger devices like the iPhone X.

Please don't underestimate the vibrant colours of the iPhone X's screen; it provides a vast spectrum of real-life hues. When designing app UIs for this phone, use vibrant hues with differing depths and tones - using whitespace will only enhance its elegance and clarity of design.

Also Read: Top Reasons Why You Should Choose an iPhone App Developer


Designing Iphone X Mobile Apps: Essential Guidelines

Designing Iphone X Mobile Apps: Essential Guidelines

Apple unveiled the iPhone X, but it has been in production since. They understand designers have grown tired of standard screen sizes and analogous user interfaces, providing designers with an opportunity to design something special. Apple informed iOS app developers that the iPhone X Super Retina Display will support new apps, noting its progressive hardware requires major modifications when designing iPhone X apps. iOS developers should keep in mind when designing these applications.


Adapting the UI to the iPhone X screen

iPhone X resembles its predecessor in form factor and fits comfortably in your hand. However, it has no bezels to accommodate its large display of 5.8 inches, creating an immersive experience and giving designers more workspace. Super Retina display increases resolution for vibrant graphics while Sketch and Photoshop's artboard will have dimensions of 375 x 802 points; to maximize viewing potential while keeping relevant visual information visible regardless of aspect ratio, images must be exported at 3x scale when exported for export to match this stellar resolution.


What To Look For In Ui And Ux Tools

What To Look For In Ui And Ux Tools

User Testing Tools

User testing tools provide designers with a way to test designs before buying. Real users can be used to assess them, gain insights from their experiences and further develop your product using their feedback. CIS is one of the premier remote user testing and research tools with features including task analysis, screen recordings, A/B tests, surveys and automated reports that enable effective remote testing and research methodologies.


Wireframing Tools

Wireframing allows you to map your ideas and organize content and functionality before diving deeper into details. Wireframes are simple low-fidelity frameworks which you can create using tools like Balasmiq and Sketch for early designs before conducting User Research on key functionality.


Prototyping Tools

Wireframing tools form the basis of any design. Prototyping tools bring those wireframes to life through prototyping tools like InVision, Figma and Adobe XD for users to interact with your design, navigate the interface and test its functionality. an innovative user testing platform, integrates seamlessly with these prototyping tools to collect user feedback, track usability metrics and validate design decisions before moving forward with development.


Visual design tools

Visual design tools were initially utilized for prototyping and wireframing; now, their main objective is aesthetics - such as colour selection, font customization, image editing and layout composition. Most prototyping software also assists in this aspect.


Handoff tools

Handoff tools provide an essential link between design and development. By eliminating manual documentation, these tools serve as a central hub for design transfer. Handoff tools like Framer InVision and Marvel include features like design asset extraction and style guide generation as well as code snippets and annotations - and include version control systems and commenting systems.


6 Key Factors To Adopt When Designing For The New Iphone X

6 Key Factors To Adopt When Designing For The New Iphone X

Designers and developers face new challenges and opportunities with each Apple product release, but after Apple announced its latest and cutting-edge piece of hardware - the iPhone X - designers and developers must now prepare apps designed for it as its features will alter how apps are constructed.


How Do You Design For Iphone X?

Take a look at six unique and important specs of the iPhone X. Apple has increased the iPhone X display height by about 20% compared to previous iPhone models, creating a design space equivalent to approximately 145pts more design space for creating artboards for iPhone X using Sketch or Photoshop and with resolutions 375 x 812 for creating artboards for this phone.


Super Retina Display

The iPhone 4S supports a high-resolution display with dimensions of 1125 by 2436 pixels (458ppi pixel densities), supporting a scale of @3x and providing resolution-independent PDFs for vector art such as glyphs or flat vector graphics, whereas providing both @3x and @2x versions of any rasterized artwork is necessary due to this high pixel density display. See Image Resolution and Size.


Overlay and Aspect Ratio

at addition to raising the new display by 145 points, Apple has also given it rounded edges and a hole at the top to enable front-facing cameras. sensors, and receivers - cutting a bite through to separate two status bars into separate halves - thus creating more cushion from its rounded corner design. Furthermore, vertical height was doubled from 22pts up to 44pts for additional comfort from these changes; Apple urges all users to reconsider any decision they might take to hide its Status Bar from view!

Apple asks us to follow a few easy instructions when using screen-edge gestures on an iPhone X for accessing Home, App Switcher, Notification Center and Control Center. They include a home indicator on the bottom, which you will rely on when making use of screen edge gestures for navigation:


Colors That Are More Vivid and Impactful

The Super Retina Display now displays P3 colour instead of sRGB, creating richer, more saturated hues. Apple encourages designers to utilize the Display P3 space (rather than sRGB) to take full advantage of iPhone X's wide hues. Specifically, richer assets may be exported via 16-bit/channel PNGs in the Display P3 profile, which is only possible via Photoshop, not Sketch.

Also Read: List Of The New iOS 12 Features And How They Will Impact iPhone App Development


Referencing Authentication Methods Correctly

The previous iPhone included Touch ID as a method for unlocking devices or performing password-protected actions within apps with just a finger. If your designs include Touch ID, Face ID is likely going to become your go-to solution; iPhone X doesn't feature a fingerprint sensor but instead projects and analyzes over 30,000 dots, which create a depth map of facial structures which you can reference when designing for Apple Pay or any other system-locking features.


Adapting To The New Format

iPhone X displays are no longer rectangular. Their corners have become rounded, and there's now a prominent notch on top that houses all sensors. Apple wants this notch not to become hidden. Designers can utilize landscape mode to include maximum content such as text, images and videos.


Providing Full-Screen View

Apple's Human Interface Guidelines require background content to extend to all four edges of a user's screen, enabling them to scroll past any rounded corners that might limit viewing area.


Place Elements In Safe Areas To Avoid Clipping

Designers must ensure safe zones on the screen where important clickable elements can be placed without accidental activations and frustration from users. Apple offers Safe Area guides to designers as an aid for placing content within apps - content near viewport corners or edges may be clipped by round corners on displays and sensor housing; placing this content within a Safe Area prevents its overlapping by navigation bars, toolbars, status bars or tab bars.


Consider The Screen Area That Shows The Home Button At The Bottom

iPhone X does not feature a physical home button. Instead, its home indicator - an invisible line at the bottom that users swipe up from to open their home screens - allows designers to use floating elements instead of placing control elements at the bottom of displays, such as control elements that used to appear next to control buttons at the bottom. To avoid confusion, it's wise not to place buttons near its home indicator.


Considering Aspect Ratio Differences

The iPhone X's larger screen enables designers to utilize full-screen images. Unfortunately, this can often result in image details being cut out, diminishing its beauty or concealing key pieces of information that should remain visible - forcing designers to work on aspect ratio to create separate X images that make all relevant information visible.


Face Id Is Used For Authentication

Touch ID has also been discontinued and, therefore, no longer supports fingerprint authentication to unlock phones or password-protected apps. Instead, Apple has developed face detection algorithms known as Face ID to unlock devices; designers should ensure Face ID is incorporated when designing any locking/unlock features.


Display P3: Using Richer Colors

UI design has always placed a high value on choosing the right colours. Apple introduced the Display P3 Color Space to improve the visual excitement of the iPhone X. It has a wide range of vibrant and saturated colours, rich and dynamic colours.


Explore Options Beyond The Hamburger Men

The iPhone X display is taller and has more screen space. Designers can use a tab bar instead of the hamburger menu. You can also consider other menu options to select the right one for your app.


How To Use Gestures On Iphone X

How To Use Gestures On Iphone X

iPhone X's absence of physical buttons enables UI designers to experiment with novel gestures and an adaptive keyboard. Users no longer need to add emojis manually - they will now appear automatically! Also, old confusing gestures have been replaced with customizable ones. However, such changes may not go down well with users unfamiliar with the new interaction patterns.

Want More Information About Our Services? Talk to Our Consultants!


Wrapping up

User interface design aims to simplify and streamline user interactions. When considering the iPhone X's launch, certain factors must be taken into account; all exclusive apps designed specifically for it must take user behaviour and interface into account while being designed. It offers unique opportunities for designers; app designers can enjoy creating apps using this new model of iPhones.

App developers now have an incredible tool in the iPhone X to help create stunning user interfaces across a range of niches. Designers must use all available resources such as Super Retina Display, larger screen, and other UI features to provide optimal user experiences.